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Hey, I am Isa!

I’m Isabella Dias, a Game Designer and Level Designer with professional experience developing games for VR, PC, consoles, and mobile devices.

I began my career in Quality Assurance, where I worked for over three years and contributed to at least 11 projects. This experience taught me how to analyze games critically, identify gameplay and usability issues, understand player needs, and collaborate closely with developers to find practical solutions.

As a Game Designer, I have worked primarily with Unreal Engine, creating levels, interfaces, gameplay systems, design documentation, and balancing spreadsheets. I also have working knowledge of Unity and can adapt to different tools and development workflows.

Playing and analyzing games is an important part of my creative process. Whenever I work with a new genre, I research its main references, study player expectations, and identify the elements that make the experience engaging, clear, and enjoyable.

I am known for being patient, communicative, and constructive. I enjoy working closely with programmers, artists, producers, and QA professionals, maintaining clear communication and helping the team solve problems without creating unnecessary friction.

Games That Inspire Me

I enjoy exploring different genres and studying how games create memorable player experiences. Some of my favorite games include: