Game Designer with 6+ years of experience in the game industry, including a strong background in Quality Assurance. My experience covers level design, gameplay balancing, in-game economy, progression systems, game design documentation, and the adaptation of VR games to other platforms.

My QA background has strengthened my ability to analyze games critically, identify usability issues, and make informed design decisions focused on creating a better player experience.

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Game Designer

My Game Design experience includes level design, gameplay balancing, economy and progression systems, interface design, documentation, and the adaptation of gameplay experiences across different platforms.

My approach is player-centered. I consider how each design decision affects clarity, enjoyment, pacing, and the player’s ability to understand the game and develop different strategies.

🎮 Quality Assurance

I have over three years of dedicated Quality Assurance experience and have contributed to the development and testing of at least 11 virtual reality games.

I served as Lead QA on seven porting projects for PlayStation VR2, Meta Quest, and Steam. My experience includes test planning, exploratory testing, functional testing, regression testing, comparative testing, test script creation, detailed bug reporting, and fix verification.

I also have experience assessing Sony Technical Requirements Checklist requirements and supporting projects throughout certification and release preparation.

Lead QA Projects

Additional QA Projects

QA Responsibilities